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You don't know me

You only think you do

Created on 2009-08-02 00:34:26 (#21412035), last updated 2009-11-11

73 comments received, 534 comments posted

Basic Info
Name:Yami
Birthdate:09-27
Location:The Silvana
Bio
IC Friending by fellow players of The Sky Tides ONLY please - thank you...

PLAYER INFORMATION
Name/Nickname: Dragon or DD5150
LJ: http://dragondancer515.livejournal.com/
RP-Comm: The Sky Tides, http://community.livejournal.com/theskytides/

CHARACTER INFORMATION
Canon Character and Series: Yami/Atemu, Yu-Gi-Oh!
In-Game Name: Real name is Atem Sanesu Faro, though now he’ll only introduce himself as “Yami”
Age: 17
Gender: Male
Position & Ship: Mechanic and patrol/fighter pilot, Silvana

Appearance: Extraordinarily short for his age, Yami measures in at a slim, wiry 4’-7” . . . not counting his six additional inches of dark auburn hair that refuse to be combed/gelled/peace-tied into submission no matter what he has tried to do. And . . . the blond “lightning-bolt” bangs? No, he won’t explain them. Don’t bother asking – at best, you’ll get a mildly-annoyed glare. His features are on the sharp-and-angular side, but he is still considered to be a very handsome young man, not that he really cares – there are more important things in life than one’s appearance so long as it’s presentable. His eyes are a deep rich amethyst, though they seem to take on an almost ruby tint when he’s angry or upset. He has a quiet sense of nobility when he’s not trying to draw attention and can be a very powerful and commanding presence in spite of his stature when he puts energy into the effort.

Despite his family’s wealth and country’s cultural bent for the pretentious (as much as anything, in reaction to these), Yami goes for practicality – simple clothes tight enough to avoid catching on anything but not so much so as to hinder movement. He favors black and will usually be found in snug pants, leather boots, a sleeveless shirt, and a black leather bomber jacket that he may have bothered to don properly or may have just tossed over his shoulders, almost like a cape. There’s a sharpshooter revolver strapped to his left hip, the holster slung low for ease of draw, and a sword hung off his right. Black, leather bracers protect his wrists/forearms, plus he wears a wide, unadorned leather choker around his neck (to hide an ugly scar he got from a childhood accident – he’s not vain, he just got tired of the questions, sympathy, and thinly-veiled offers for depression/suicide therapy >,>;;;). He also never removes a gold chain he wears around his neck with his family’s crest on it in pendent form – a stylized eye in the center of a flat, inverted triangle. Lately, he’s taken to keeping this under his shirt, not overly hidden – the chain’s still visible – but not obvious either. The amulet is solid gold and deep enough in thickness to have a small hollow hidden in the back with fittings to fasten into place a small mana crystal (so that he can always have a mystic battery with him in case needed). [OOC: no, this is NOT the Millennium Puzzle itself, even just in a different form. This truly is just a pendent with his family crest…which “happens” to take the same visual shape as the Puzzle (only in 2-D) to tie it back to canon, but isn’t the canon item itself.]

Personality: Honor is, far and away, his most defining attribute. Honor and steadfast courage in the face of any and all threats, and he does not back down from a worthwhile fight or challenge no matter how badly the odds are stacked against him.

He’s not a suspicious type, per se, but he is a very private person, and tends to be a bit stand-offish, preferring to observe – and learn – as much as participate (which some may misinterpret for aloofness). As such, he doesn’t make friends easily, but once he truly considers someone a friend, they will find him undyingly loyal and passionately protective – if a friend is ever threatened or endangered, he will fight for them with everything he has, and God help the foe who targeted one of those he considers under his protection! At his best, he can be relentless and determined, and at worst, ruthless, giving no quarter and showing no mercy.

Trying to piss him off and get him emotional enough to make mistakes when opposing him generally doesn’t work. He maintains an iron control on himself and his emotions – one can tell when he is well and truly furious or outraged at something by the almost lethal calm to his demeanor, his eyes narrowed and hard as stone. Partly because of his upbringing and the responsibilities heaped on his narrow shoulders from a very young age, and partly because of the sheer power at his command, Yami has always demanded flawlessness of himself – mistakes are simply not an option – though this is not something he extends to others, nor does he see himself “above” anyone, and he will get down and dirty when there’s work to be done. He is proud, but not in such a way that he’s unwilling to do something because it’s “beneath him” – though anything cowardly or dishonorable is a whole other ballgame.

On another front, Yami does have a sense of humor, contrary to popular belief. He can be very playful and laid-back and whatnot, but he is very selective as to who gets to see/experience that side of him. He does not expose himself, his core, easily or lightly. For the most part, he keeps to himself and just does what needs to be done and that's that. He does not offend easily, at least so long as whatever was said/done was not intentional, but he will not tolerate being deliberately embarrassed (or attacked). He'll turn down playing any "party games" for this reason, for instance, should he ever find himself in such a social setting. Unless it's necessary, he really doesn't like to call attention to himself in public, but if he feels the need, he will do so without hesitation.

Yami is inquisitive and very intelligent, with a sharp mind, keen instincts, and an observant eye that he’s trained to take in a situation before him at a glance and understand what’s going on. He’s no genius, but he is pretty quick on his mental feet and, in a conversation, if there’s something he’s not following, he’ll ask questions and discuss it until he does feel he has a grasp of the topic. He’s always learning and pushing himself, both physically and mentally.

In a similar strain, he is very competitive – some might say “to a fault” – though he does not let his drive cloud his judgment. He plays to win – do not doubt that – but his ability to do so does not define him, per se. He does not feel less of himself if he does not manage to win a race or a game, though he will most certainly strive to do better next time!

History: Atem Sanesu Faro is the young master of the considerable Faro fortune after the death of his father, Akhnam Khanen Faro, who passed away of a mysterious illness when Atem was only eleven. Aided by his maternal grandfather, Siamun Muran, and his father’s most trusted aide, Mahaad Black, Atem stepped up to the plate not only as the head of one of the wealthiest and most influential families in Bellcius but also as the new president and CEO of Melior-based Namonaki-Faro Industries, a leading entity in magitech advances. Only Kaiba Corporation seems to be a viable rival in the market.

NFI specializes in technologies based on magic drawn from the semi-sentient energies of a realm known only as The Shadows. It was members of the Faro and Namonaki families who originally discovered the realm a few generations ago and who founded the company that is seeking ways to harness the energies into usable and marketable forms, as it has been determined that only a few, who have come to be called the Shadow-Touched, seem capable of actually harnessing and manifesting the magic on their own, granting them the option of becoming full-fledged Shadow mages.

Of these, Atem is [well, was] arguably the most powerful, as he is the most naturally attuned to – and accepted by – the Shadows as anyone to date ever has been. No one is sure of why this is, though Atem himself has been the subject of no small amount of research for it. Much to his “joy.” In regards to his acceptance by the Shadows, it should be noted that, to him, the tulpas – the sentient manifestations of the Shadows themselves – are not pets, not tools, but dearly cherished friends. He will never abuse nor use any of the monsters against their wills but rather works with them and values their loyalty as a gift and not a right, and he has been able to reach them, communicate with and summon them, since an early age. As an only child in a prestigious family, they were too often his only friends, and gave him comfort when the weight of responsibilities got too much and all he wanted to do was hide in a pot for a few hours to get away from it all. He was actually a rather playful and mischievous child, avoiding his tutors whenever he could get away with it, though as he got older, he did start to settle out and more and more become the “prince of the empire” he was being raised to be. The death of his father was the last nail in the coffin of his childhood, and he took his new responsibilities with a seriousness that surprised even those who knew him best.

The one thing he did retain, however – his one outlet not tied in any way to his company or its research – was flying. He’s a competitive pilot who operates equally well on the aerial raceways and obstacle courses as on the simulated-combat fields. He’ll be the first to admit that he’s never seen real combat, but he feels he would prove himself well should he ever find himself in such a situation. He has a plane he was given for his fifteenth birthday, and he does all his own maintenance on her.

Recently, there was an . . . incident at one of the NFI facilities, one that the company has done its utmost to keep under wraps, but one that could not have completely escaped notice – and the rumor mill – as it involved the emergency calling in of EVERY employee and Shadow mage available, and a few outside forces as well. What is as little known as possible, to as few as possible, is that one of the research teams dealing with channeling Shadow energy into the venture of opening communication, if not portals, into other realms got more than they bargained for, accidentally punching into an abyssal plane of existence and releasing a very powerful demon, one Zorc Necrophades, into the laboratory, which then proceeded to wreck havoc on the entire facility, taking many lives in his attempt to wrest control of the building and its various technologies and other offerings. It took several days to get the demon fully contained, and Atem was at the head of the fighting the entire time. In fact, it was largely due to his personal efforts that a seal was at last created, one powerful enough to imprison the abyssal nightmare once and for all . . . but only at great personal cost…

For all intents and purposes, the young CEO and leader of the Faro family vanished with the end of the fighting. There’s rumors that he was killed, banished to another plane of existence, or just got fed up with everything and fled in the final confusion, ducking from his responsibilities and leaving it all behind when he got the chance.

They’re all wrong.

The final spell that Atem cast involved putting a very large part of himself, his soul and his mystical energies, into the seal, and he holds the only key to unlocking it once more. It was not possible to destroy Zorc nor send him back to the realm he escaped from, so he is still on this plane of existence – or rather caught in a spatial prison just out of phase with the Mortal Plane . . . and there were a number of those involved in the fighting who betrayed their fellows, lured by the promise of greater power, etc. Atem saw that as evidence that the threat of the demon, of those who would seek to free him, was still very present and real, even with the monster’s sealing, and so he arranged to disappear, putting in order his company and his family obligations in secret with Siamun and Mahaad as part of his preparations before the final confrontation when he cast the spell. He felt that he would live in constant concern of being sought out and betrayed if he remained “available.”

Today, a young man introducing himself only as “Yami” is looking for work. He brings with him a humble set of skills and a willingness to work in whatever position is needed and that he decides he would enjoy. He doesn’t feel anything is beneath him and would be just as happy as a ship’s mechanic as he would their strategist or boatswain . . . just so long as he’s allowed to fly. To that end, he has a personal plane he’ll add to an airship’s arsenal . . . just don’t let him catch any other mechanics messing with her! XD

A Day in the Life (pre-game):
Yami looked up from the old-clunker-of-a-plane’s engine, leaning well back from the nose to see along the fuselage into the cockpit. “Okay, that should do it. Start her up and let’s see how she sounds.” The plane’s owner gave him a thumb-up and did so. Yami reeled back from the shriek of a belt that badly needed replacing, dropping his wrench to wave the sudden cloud of burnt-oil smoke from his face. He really wasn’t so sure he could actually save this scrap-heap, let alone get it ready for the race. The guy’d be lucky if it didn’t get him killed out there!

He worked for another hour to get the old man’s relic – and his dream of winning the Badlands Race – into something more viable than when he’d started, even changing that belt, and a secondary one on the other side, for no additional charge. The man was getting a steal out of him even before that . . . or would be if Yami actually needed the money. He didn’t, but that didn’t mean he was without need of finding something to do with himself, something to make himself useful. Finished with his work, he put his tools back into their case, slipped the case into his backpack, the pack onto his back, pocketed the meager wage for his service, and wandered out of the hanger still wiping his hands on a rag. He chuckled to himself, thinking about how Grandfather would be fussing up a storm at him if he could see how filthy his grandson was right now. But Yami liked it. He liked the feeling of accomplishment he got from doing something with his own hands, and if he got dirty from it, all the better – meant he had something to show for his time and effort. He hated being idle . . . and hated more the sense of uselessness he’d been fighting back for the past several days. He’d come to this shanty town in No-Man’s-Land, Badlands, knowing it was very likely his best bet for finding work and a new home in relatively secure anonymity, but it didn’t help that it was “the” shanty town, the one that developed out of nothing but necessity each year, in direct relationship with the annual Badlands Race. He’d not been able to bring his beloved plane when he’d left home, though he’d managed a way to have her shipped here – to his chagrin, she’d not be here in time for him to be able to participate in the race like he’d hoped.

He’d never participated in this particular race before – his father, and then grandfather, had always forbade him from it. Now, he realized, that it was probably a good thing. No one here knew him.

It was both a comforting . . . and very lonely . . . thought.

Shaking his head, he pushed all that aside for now. He’d done his grieving and his wallowing in self-pity (much to his disgust once he’d gotten his head back on straight) and now was the time to move forward. And with that thought, he did so, pushing his rag into a back pocket as he forged out into the crowds thronging among the street vendors. He wondered if some of the merchants from the Boston Market were here. He could really go for a Boston Fall special from his old buddy Picard right now.



(This is a fictional journal by dragondancer515 for the character Yami/Atemu [Yami no Yugi] from Yu-Gi-Oh!)

IC Friending by fellow players of The Sky Tides ONLY please - thank you...
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